Flurry

  • Flurry: Mobile App Usage Increased 11% in 2016

    … Flurry Analytics released a new report, which analyzed the time users spent in mobile applications in 2016. The data showed that overall app usage in 2016 grew by 11 percent when compared to 2015, and that time spent in apps grew by 69 percent. Messaging and social apps saw year-over-year session growth of 44 percent, while personalization…

    AllFacebook- 23 readers -
  • Flurry: iOS Devices Led Activations Over Christmas Holiday

    … Flurry Analytics released data analyzing device and application activation throughout the week leading up to Christmas and the start of Hanukkah. The data showed that for every Samsung device activated from Dec. 19 through 25, two Apple devices were activated. Specifically, during this time frame, 44 percent of new phone activations were…

    AllTwitter- 25 readers -
  • U.S. Consumers Spend 133 Minutes Daily Consuming Media on Mobile Apps (Report)

    … In the eternal fight for dominance in the application space, there is tension between communication apps and media consumption apps for mobile user attention. While users seem to consume a lot of news through social media, the reality may be more shallow than it appears. A report from Flurry examines media consumption growth among apps…

    AllFacebook- 17 readers -
  • Flurry: Real-Time Analytics for Mobile Applications

    … If you’ve got a mobile application published, Flurry Analytics is a must have. It’s to Mobile Applications as Google Analytics is to websites. Virtually every mobile platform provider works to integrate Flurry into their solutions so there’s often no need for additional integration as you use third party platforms. And if you’ve developed…

    Douglas Karr/ Marketing Technology Blog- 35 readers -
  • Flurry: Time Spent on Phablets Increased 334% in 2015

    … Flurry Analytics has released its 2015 Year in Review, analyzing the growth of app usage last year. The company found overall app usage increased by 58 percent in 2015, with ‘app usage’ being defined as a user opening an app and have a ‘session’ within it. Interestingly, every app category except for games saw year-over-year growth…

    AllFacebook- 12 readers -
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