OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Posts about Glsl
  • Exciting webGL Examples in the Wild

    … Isosurface (Via Justin Windle) Plasmatic Isosurface. I just think it’s really pretty. As Justin succinctly explains, it’s a webGL / GLSL plasma simulation running on the GPU. That’s the very cool thing about webGL – it actually runs on the much more inclined to paint-pretty-pictures graphics processor we all have in our computers. Very cool. See…

    Richard Baxter/ SEOgadget- 25 readers -
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