Hay Day

Supercell is a mobile game development company founded in June 2010 in Helsinki, Finland. Ilkka Paananen is the company's CEO. The company's debut game was Gunshine.net. In 2011, Supercell started developing games for mobile devices and has since then released three games: Clash of Clans, Hay Day, and Boom Beach. Clash of Clans and Hay Day are freemium games and have been very successful for Supercell, generating revenue of $2.4 million a day in 2013. Battle Buddies was pulled out of market due to poor monetization, despite getting positive reviews from critics.Accel Partners invested $12 million in Supercell in 2011.
Posts about Hay Day
  • Apple Launches 2016 Games for (RED) Campaign

    … To mark World AIDS Day Dec. 1, Apple partnered with (RED) and a group of mobile game developers to launch a new Games for (RED) campaign on the iTunes App Store. During this campaign, players can purchase (RED)-themed content in 20 participating mobile games, including Best Fiends Forever, Clash of Clans and Marvel Contest of Champions. All…

    AllTwitter- 21 readers -
  • Drawbridge: Mobile Gaming Habits Change When School Year Starts

    … potential cause for this shift, as students have less time to play games during the week. Overall, Drawbridge said the top gaming apps in the third quarter were Solitaire, My Talking Tom, Words With Friends, My Talking Angela, Subway Surfers, Hay Day, Township, 8 Ball Pool, Tiles 2 and POU. When looking at all apps and games, Drawbridge said…

    Inside Facebook- 24 readers -
  • Tencent to Acquire Majority Stake in Clash of Clans Developer Supercell

    … to operate independently out of its headquarters in Helsinki. Following the completion of the deal, SoftBank will no longer own any shares in Supercell. In a statement, Ilkka Paananen, CEO of Supercell, commented: Today is about chasing a future for Supercell that we have always dreamed of. We founded Supercell to make great games that people all…

    AllTwitter- 22 readers -
  • Newzoo: Clash Royale Topped $80 Million in Revenue in March

    … Following its release in March 2016, Supercell’s Clash Royale became another smash hit for the Clash of Clans developer, as Newzoo reported the game brought in more than $80 million in worldwide revenue across iOS and Android in March. This doesn’t include the 30 percent cut given to the iTunes App Store and Google Play. According to Newzoo…

    AllTwitter- 11 readers -
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