Hay Day

Supercell is a mobile game development company founded in June 2010 in Helsinki, Finland. Ilkka Paananen is the company's CEO. The company's debut game was Gunshine.net. In 2011, Supercell started developing games for mobile devices and has since then released three games: Clash of Clans, Hay Day, and Boom Beach. Clash of Clans and Hay Day are freemium games and have been very successful for Supercell, generating revenue of $2.4 million a day in 2013. Battle Buddies was pulled out of market due to poor monetization, despite getting positive reviews from critics.Accel Partners invested $12 million in Supercell in 2011.
Posts about Hay Day
  • Apple Launches 2016 Games for (RED) Campaign

    … To mark World AIDS Day Dec. 1, Apple partnered with (RED) and a group of mobile game developers to launch a new Games for (RED) campaign on the iTunes App Store. During this campaign, players can purchase (RED)-themed content in 20 participating mobile games, including Best Fiends Forever, Clash of Clans and Marvel Contest of Champions. All…

    AllTwitter- 21 readers -
  • Drawbridge: Mobile Gaming Habits Change When School Year Starts

    … potential cause for this shift, as students have less time to play games during the week. Overall, Drawbridge said the top gaming apps in the third quarter were Solitaire, My Talking Tom, Words With Friends, My Talking Angela, Subway Surfers, Hay Day, Township, 8 Ball Pool, Tiles 2 and POU. When looking at all apps and games, Drawbridge said…

    Inside Facebook- 24 readers -
  • Tencent to Acquire Majority Stake in Clash of Clans Developer Supercell

    … into marketing and publishing arrangements regarding the distribution of games developed by Supercell in China.” Supercell’s four mobile titles–Clash of Clans, Hay Day, Boom Beach and Clash Royale–are consistently found near the top of the top grossing iPhone apps chart on iTunes. As of this writing, Clash of Clans is No. 4 on the list, while Clash Royale, Boom Beach and Hay Day are Nos. 6, 23 and 36, respectively. …

    AllTwitter- 22 readers -
  • Newzoo: Clash Royale Topped $80 Million in Revenue in March

    …, more than 50 percent of Clash Royale’s iOS revenue in March came from the U.S. and China. Specifically, the U.S. and China accounted for 21.5 percent and 31.5 percent of the game’s iOS revenue in March, respectively. In Clash Royale, players create an army using collectible cards and deploy their troops in real-time two-player battles with the goal…

    AllTwitter- 11 readers -