Real-Time Systems

In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint", for example operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints, often referred to as "deadlines". Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. Conversely, a system without real-time facilities, cannot guarantee a response within any timeframe (regardless of actual or expected response times).
Posts about Real-Time Systems
  • RTB’s fatal flaw is it’s too slow

    … Jonathan Mendez is CEO of Yieldbot, an intent-based ad platform. I have some bad news for real-time bidding. The Web is getting faster, and RTB is about to be left behind. Now, 120 milliseconds is becoming too long to make the necessary computations prior to page load that many of today’s systems have been built around. Google is making the Web…

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