Real-Time Systems

In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint", for example operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints, often referred to as "deadlines". Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. Conversely, a system without real-time facilities, cannot guarantee a response within any timeframe (regardless of actual or expected response times).
Posts about Real-Time Systems
  • RTB’s fatal flaw is it’s too slow

    … Google figures out what ad to show in search. The quality of the decisions these systems make is reliant on: 1) more static data sets with higher signal-to-noise ratio to help train the models and 2) the ability to learn based on outcomes. That means the most intelligent systems must use first-party data and backend data that will be looped back…

    Digidayin Google Facebook Twitter- 7 readers -
Get the top posts daily into your mailbox!