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  • How Game Developers Can Maximize Their E3 2016 Twitter Efforts

    … already produced the assets needed to generate the content, they’re readily available. Our study found that of those with a heavy interest in gaming: 53 percent interact with trailers/videos of game play. 51 percent interact with tweets featuring screenshots of game play. 44 percent interact with bonus content, such as behind-the-scenes…

    David Cohen/ Inside Facebookin Twitter- 12 readers -