Xbox

The Xbox is a video game console developed by Microsoft. It was released on November 15, 2001, in North America, followed by Australia and Europe in 2002. It was Microsoft's first foray into the gaming console market. As a sixth-generation console, it competed with Sony's PlayStation 2, Sega's Dreamcast, and the Nintendo GameCube.It featured Xbox Live, a fee-based online gaming service that enabled subscribers to download new content and connect with other players through a broadband connection. Unlike other online services from Sega and Sony, Xbox Live had support in the original console design through an integrated Ethernet port.
Posts about Xbox
  • The Many Faces of #E32017: Sponsored, Live, and Official Video

    … The biggest event for gamers all over the world has come and gone, but the insights are here to stay. As publishers geared up for the largest gaming expo in the world, they released over 80 trailers of the most highly-anticipated game releases. The Electronic Entertainment Expo, also known as E3, is critical to game publishers because it’s…

    ReelSEOin YouTube- 24 readers -
  • Does Your Website Talk Like Amazon?

    … meaningful interactions. Xbox While I’m not personally an Xbox user, I know lots of people who are. One of my team members, Felicia (PERQ’s Content Specialist), is pretty frequent user. Besides the extensive choice in games, Felicia likes the Xbox One’s current user interface — which is both highly engaging and personalized. When using an Xbox…

    Marketing Technology Blog- 40 readers -
  • Mobile Game Roundup: Crooked Path: Infinity Run, Tower Blockade and More

    …: Special Edition is a mobile port of BioWare‘s Jade Empire, which was released on the original Xbox in 2005. The action RPG takes players to a world “inspired by the myths and legends of ancient China.” The game’s controls have reportedly been “designed from the ground up for a mobile screen,” and the game also supports MFi controllers. Pirates War…

    AllFacebookin YouTube- 31 readers -
  • Lessons Learned From Lord & Taylor’s Run-In With the FTC

    … for violating its mandate that companies not engage in unfair or deceptive marketing. However, this wasn’t the case with the Machinima FTC ruling, in which the commission pointed the blame at the multichannel network–not the advertiser, Microsoft’s Xbox–for not disclosing that the YouTube videos were part of a paid influencer campaign. So we have two…

    AllFacebookin Social YouTube- 19 readers -
  • How Twitch is Building a Huge Gamer Community to Rival YouTube

    … with the gaming community that it is now appearing in games such as H1Z1, Rocket League and through XBox Avatars. Twitch has even developed its own sort of creative language through emoticons and allowed its streamers to sell custom packs to viewers. It reports that over 9 billion messages were sent last year at a rate of over 17,400 messages per…

    Andy Smith/ ReelSEOin Social How To's YouTube- 40 readers -
  • 500M People are Watching Facebook Videos Every Day

    … monthly active users. But how about video? Is the focus paying off for the social networking site? Apparently so, with the company announcing Facebook viewers now watch an incredible 100 million hours of video every day. 500M People are Watching Facebook Videos Every Day Zuckerberg confirmed that “Video is an important part of the Facebook experience…

    Greg Jarboe/ ReelSEOin Social Facebook YouTube- 30 readers -
  • A Complete Guide to Facebook’s Q3 2015 Financial Results

    … that virtual reality and augmented reality could be the next big computing platform. But just to put that in perspective and compare it to the development of previous computing platforms like phones and computers, I think the first smartphones came out in 2003, and in the first year, I think BlackBerry and Palm Treo were the initial smartphones that came out…

    David Cohen/ AllTwitterin Social Facebook- 40 readers -
  • Fallout 4, Xbox Rule E3 Mentions

    … for 58.7 percent of mentions, followed by video game systems (20 percent), game developers (10.8 percent) and video games (10.5 percent). When broken down by video game system, Xbox dominated, at 74 percent, with Playstation coming in a distant second, at 13.4 percent. PC (7.6 percent) and Wii (4.9 percent) wrapped the list. The bulk of the discussion…

    David Cohen/ AllTwitterin Social Facebook Twitter- 18 readers -
  • Microsoft is Gifting Windows 10 to Users

    … By Karen Fratti on Jan. 21, 2015 - 3:30 PM Microsoft made some big announcements Wednesday, saying it will give its Windows 10 operating system away for free to customers, introducing a revamped Office for mobile and revealing that its Xbox One will stream to any PC or tablet. If you haven’t been using Windows, you won’t get a free upgrade…

    AllTwitter- 20 readers -
  • A Rookie’s Guide to CES

    … After more than a decade in “the industry,” I finally got my opportunity to attend CES last week. Years of begging and pleading didn’t get me a ticket. Heck, creating the world’s most original RFP “in partner with CEA” didn’t even get me a ticket. But this year, I was heading up a sales team, and a lunch meeting with Xbox at The Cosmopolitan…

    The Content Strategist- 25 readers -
  • Boring Copywriting Can KILL Your Business!

    … or the controller for your Xbox. Sure you might have had a lot of experience with these batteries. They might all have been good experiences too! But look at this from the point of view of the consumer. Do you think they will want to “join the conversation” about them? What could “the conversation” possibly be about? Has anyone ever been so excited…

    Brad Edwards/ Cloud Surfing Media- 12 readers -
  • 2015 Mobile/Location-Based Marketing Predictions From 10 Experts

    … will be seeing mobile payments becoming more mainstream. The connected world is also becoming a reality (especially via iOS 8). Your mobile phone is quickly becoming the center of your universe, whether it is through managing your Sonos, Nest, Fitbit, or your Xbox, solidifying its place as your personal hub for interacting with the physical world…

    Aaron Strout/ Marketing Land- 35 readers -
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